Puppenspieler der Schatten (Wilds of Eldraine Commander)
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Puppenspieler der Schatten

Kreatur — Feenwesen, Zauberer

Fliegend, Abwehr
Wenn die Puppenspieler der Schatten ins Spiel kommen, erzeuge zwei 1/1 schwarze Feenwesen-Räuber-Kreaturenspielsteine mit Flugfähigkeit.
Immer wenn eine fliegende Kreatur, die du kontrollierst, angreift, kannst du sie bis zum Ende des Zuges zusätzlich zu ihren anderen Farben und Typen zu einem roten Drachen mit Basis-Stärke und -Widerstandskraft 4/4 werden lassen.

4/4
Drapeau anglais
Drapeau espagnol
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Drapeau allemand
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Drapeau portugais
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Drapeau coréen
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If the creature loses flying before Shadow Puppeteers's last ability resolves, the creature will still become a red Dragon with base power and toughness 4/4 in addition to its other colors and types until end of turn. It won't gain flying.
Shadow Puppeteers's last ability overwrites any previous effects that set the creature's power and/or toughness to specific values. Any power- or toughness-setting effects that start to apply after Shadow Puppeteers's last ability resolves will overwrite this effect.
Effects that modify a creature's power and/or toughness, such as the one created by Squeak By or a +1/+1 counter, will apply to the creature no matter when they started to take effect.
Shadow Puppeteers's last ability doesn't remove any abilities the creature has.
If the creature stops being a creature before Shadow Puppeteers's last ability resolves, it will become red until end of turn in addition to its other colors. Since it's not a creature, it won't gain the Dragon subtype, and it won't have base power and toughness 4/4.
If the creature loses flying before Shadow Puppeteers's last ability resolves, the creature will still become a red Dragon with base power and toughness 4/4 in addition to its other colors and types until end of turn. It won't gain flying.
Shadow Puppeteers's last ability overwrites any previous effects that set the creature's power and/or toughness to specific values. Any power- or toughness-setting effects that start to apply after Shadow Puppeteers's last ability resolves will overwrite this effect.
Effects that modify a creature's power and/or toughness, such as the one created by Squeak By or a +1/+1 counter, will apply to the creature no matter when they started to take effect.
Shadow Puppeteers's last ability doesn't remove any abilities the creature has.
If the creature stops being a creature before Shadow Puppeteers's last ability resolves, it will become red until end of turn in addition to its other colors. Since it's not a creature, it won't gain the Dragon subtype, and it won't have base power and toughness 4/4.
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