The Day of the Doctor (Doctor Who)
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The Day of the Doctor

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I, II, III — Exile cards from the top of your library until you exile a legendary card. You may play that card for as long a The Day of the Doctor remains on the battlefield. Put the rest of those exiled cards on the bottom of your library in a random order.
IV — Choose up to three Doctors. You may exile all other creatures. If you do, The Day of the Doctor deals 13 damage to you.
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

As the last chapter ability resolves, you may choose to exile all other creatures even if you didn't choose any Doctors. In that case, all creatures are exiled.
As the last chapter ability resolves, you may choose to exile all other creatures even if you didn't choose any Doctors. In that case, all creatures are exiled.
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