Genèse des Daleks (Doctor Who)
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Genèse des Daleks

Enchantement : saga

(Au moment où cette saga arrive sur le champ de bataille et après votre étape de pioche, ajoutez un marqueur « sapience ». Sacrifiez après IV.)
I, II, III — Créez un jeton de créature-artefact 3/3 noire Dalek avec la menace pour chaque marqueur « sapience » sur la Genèse des Daleks.
IV — Un adversaire ciblé est confronté à un choix révoltant — Détruisez toutes les créatures Dalek et chacun de vos adversaires perd un nombre de points de vie égal à la force totale des daleks qui sont morts ce tour-ci, ou détruisez toutes les créatures non-Dalek.
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

A player facing a villainous choice can always choose either option, even if one or both of the options are impossible. For example, if one of the options is to sacrifice a creature, a player who controls no creatures can still choose that option.
If a spell or ability requires multiple players to face a villainous choice, the result is a little different from other effects in Magic. In that case, the first player in turn order makes their choice and the action for that choice is performed before the next player makes their choice. Then each of the remaining players repeat this process in turn order.
When a player faces a villainous choice, they first choose one of the two options, then all actions in the chosen option are performed.
A player facing a villainous choice can always choose either option, even if one or both of the options are impossible. For example, if one of the options is to sacrifice a creature, a player who controls no creatures can still choose that option.
If a spell or ability requires multiple players to face a villainous choice, the result is a little different from other effects in Magic. In that case, the first player in turn order makes their choice and the action for that choice is performed before the next player makes their choice. Then each of the remaining players repeat this process in turn order.
When a player faces a villainous choice, they first choose one of the two options, then all actions in the chosen option are performed.
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