Das Mädchen im Kamin
Verzauberung — Sage
(Je eine Sagenmarke beim Ins-Spiel-Kommen und nach deinem Ziehsegment. Opfern nach III.)
I — Erzeuge einen 1/1 weißen Mensch-Adliger-Kreaturenspielstein mit Verschwinden 3 und „Verhindere allen Schaden, der dieser Kreatur zugefügt würde."
II — Erzeuge einen 2/2 weißen Pferd-Kreaturenspielstein mit „Doctors, die du kontrollierst, haben Reitkunst." (Sie können nur von Kreaturen mit Reitkunst geblockt werden.)
III — Immer wenn eine Kreatur, die du kontrollierst, in diesem Zug einem Spieler Kampfschaden zufügt, reise durch die Zeit.
I — Erzeuge einen 1/1 weißen Mensch-Adliger-Kreaturenspielstein mit Verschwinden 3 und „Verhindere allen Schaden, der dieser Kreatur zugefügt würde."
II — Erzeuge einen 2/2 weißen Pferd-Kreaturenspielstein mit „Doctors, die du kontrollierst, haben Reitkunst." (Sie können nur von Kreaturen mit Reitkunst geblockt werden.)
III — Immer wenn eine Kreatur, die du kontrollierst, in diesem Zug einem Spieler Kampfschaden zufügt, reise durch die Zeit.
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
Time counters are usually found on cards with suspend and vanishing, but may be found on other cards as well. Notably, Sagas use lore counters to track their progress, not time counters. You can't move a Saga's chapters forward and backward this way.
To time travel, look at each permanent you control with a time counter on it and each card you own in exile with a time counter on it. For each of them, you choose whether you want to put a time counter on that card or permanent, remove a time counter from it, or do neither. Then those changes all happen simultaneously.
To time travel, look at each permanent you control with a time counter on it and each card you own in exile with a time counter on it. For each of them, you choose whether you want to put a time counter on that card or permanent, remove a time counter from it, or do neither. Then those changes all happen simultaneously.
Rulings
Time counters are usually found on cards with suspend and vanishing, but may be found on other cards as well. Notably, Sagas use lore counters to track their progress, not time counters. You can't move a Saga's chapters forward and backward this way.
To time travel, look at each permanent you control with a time counter on it and each card you own in exile with a time counter on it. For each of them, you choose whether you want to put a time counter on that card or permanent, remove a time counter from it, or do neither. Then those changes all happen simultaneously.
To time travel, look at each permanent you control with a time counter on it and each card you own in exile with a time counter on it. For each of them, you choose whether you want to put a time counter on that card or permanent, remove a time counter from it, or do neither. Then those changes all happen simultaneously.
Votre collection ? vos decks ?
Envie de gérer votre collection et/ou créer des decks ?