Cabinet du Premier ministre
Plan : Terre
Au début du combat pendant votre tour, jusqu'à une créature ciblée que vous contrôlez devient une copie d'une créature ciblée qu'un adversaire contrôle.
Volonté du conseil — À chaque fois que le chaos s'ensuit, en commençant par vous, chaque joueur vote pour une créature que vous ne contrôlez pas. Exilez chaque créature avec le plus de votes ou qui partage le plus de votes.
Volonté du conseil — À chaque fois que le chaos s'ensuit, en commençant par vous, chaque joueur vote pour une créature que vous ne contrôlez pas. Exilez chaque créature avec le plus de votes ou qui partage le plus de votes.
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
historicbrawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
If it becomes a copy of a token creature, it copies the original characteristics of that token as defined by the effect that created the token. It won't become a token creature.
If the creature an opponent controls is an illegal target as the ability resolves, nothing happens and the creature you control remains as it was.
The target creature you control copies the printed values of the other creature plus any copy effects that have been applied to it. It won't copy any other effects that have changed that creature's power, toughness, color, and so on. It also won't copy any counters on the creature, but it will retain any counters it already had on it.
When a creature becomes a copy of another creature, it's neither entering nor leaving the battlefield. Any enters-the-battlefield or leaves-the-battlefield abilities won't trigger.
If the creature an opponent controls is an illegal target as the ability resolves, nothing happens and the creature you control remains as it was.
The target creature you control copies the printed values of the other creature plus any copy effects that have been applied to it. It won't copy any other effects that have changed that creature's power, toughness, color, and so on. It also won't copy any counters on the creature, but it will retain any counters it already had on it.
When a creature becomes a copy of another creature, it's neither entering nor leaving the battlefield. Any enters-the-battlefield or leaves-the-battlefield abilities won't trigger.
Rulings
If it becomes a copy of a token creature, it copies the original characteristics of that token as defined by the effect that created the token. It won't become a token creature.
If the creature an opponent controls is an illegal target as the ability resolves, nothing happens and the creature you control remains as it was.
The target creature you control copies the printed values of the other creature plus any copy effects that have been applied to it. It won't copy any other effects that have changed that creature's power, toughness, color, and so on. It also won't copy any counters on the creature, but it will retain any counters it already had on it.
When a creature becomes a copy of another creature, it's neither entering nor leaving the battlefield. Any enters-the-battlefield or leaves-the-battlefield abilities won't trigger.
If the creature an opponent controls is an illegal target as the ability resolves, nothing happens and the creature you control remains as it was.
The target creature you control copies the printed values of the other creature plus any copy effects that have been applied to it. It won't copy any other effects that have changed that creature's power, toughness, color, and so on. It also won't copy any counters on the creature, but it will retain any counters it already had on it.
When a creature becomes a copy of another creature, it's neither entering nor leaving the battlefield. Any enters-the-battlefield or leaves-the-battlefield abilities won't trigger.
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