Zeitkäfer
Kreatur — Alien, Insekt
Schleichen (Diese Kreatur kann von Kreaturen mit größerer Stärke nicht geblockt werden.)
Paralleluniversum — Immer wenn der Zeitkäfer einem Spieler Kampfschaden zufügt, reise durch die Zeit. (Für jede ausgesetzte Karte, die du besitzt, und jede bleibende Karte mit Zeitmarke, die du kontrollierst, kannst du eine Zeitmarke hinzufügen oder entfernen.)
Paralleluniversum — Immer wenn der Zeitkäfer einem Spieler Kampfschaden zufügt, reise durch die Zeit. (Für jede ausgesetzte Karte, die du besitzt, und jede bleibende Karte mit Zeitmarke, die du kontrollierst, kannst du eine Zeitmarke hinzufügen oder entfernen.)
1/1
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
Time counters are usually found on cards with suspend and vanishing, but may be found on other cards as well. Notably, Sagas use lore counters to track their progress, not time counters. You can't move a Saga's chapters forward and backward this way.
To time travel, look at each permanent you control with a time counter on it and each card you own in exile with a time counter on it. For each of them, you choose whether you want to put a time counter on that card or permanent, remove a time counter from it, or do neither. Then those changes all happen simultaneously.
To time travel, look at each permanent you control with a time counter on it and each card you own in exile with a time counter on it. For each of them, you choose whether you want to put a time counter on that card or permanent, remove a time counter from it, or do neither. Then those changes all happen simultaneously.
Rulings
Time counters are usually found on cards with suspend and vanishing, but may be found on other cards as well. Notably, Sagas use lore counters to track their progress, not time counters. You can't move a Saga's chapters forward and backward this way.
To time travel, look at each permanent you control with a time counter on it and each card you own in exile with a time counter on it. For each of them, you choose whether you want to put a time counter on that card or permanent, remove a time counter from it, or do neither. Then those changes all happen simultaneously.
To time travel, look at each permanent you control with a time counter on it and each card you own in exile with a time counter on it. For each of them, you choose whether you want to put a time counter on that card or permanent, remove a time counter from it, or do neither. Then those changes all happen simultaneously.
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