standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.
Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional the first time you cast the other. A player loses the game after having been dealt 21 combat damage from any one of them, not from both of them combined.
A suspended card is a card in exile with suspend that has at least one time counter on it. That includes any cards which were put there by an effect that says they "gain suspend" or similar.
Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional the first time you cast the other. A player loses the game after having been dealt 21 combat damage from any one of them, not from both of them combined.
A suspended card is a card in exile with suspend that has at least one time counter on it. That includes any cards which were put there by an effect that says they "gain suspend" or similar.
Rulings
Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.
Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional the first time you cast the other. A player loses the game after having been dealt 21 combat damage from any one of them, not from both of them combined.
A suspended card is a card in exile with suspend that has at least one time counter on it. That includes any cards which were put there by an effect that says they "gain suspend" or similar.
Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional the first time you cast the other. A player loses the game after having been dealt 21 combat damage from any one of them, not from both of them combined.
A suspended card is a card in exile with suspend that has at least one time counter on it. That includes any cards which were put there by an effect that says they "gain suspend" or similar.
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