Navette touristique de Minuit (Doctor Who)
Navette touristique de Minuit back
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Navette touristique de Minuit

Artefact : véhicule

Entité de Minuit — À chaque fois que la Navette touristique de Minuit attaque, le joueur défenseur est confronté à un choix révoltant — Ce joueur sacrifie une créature, ou vous acquérez le contrôle d'une créature de votre choix que ce joueur contrôle jusqu'à la fin du tour. Si vous acquérez le contrôle d'une créature de cette manière, engagez-la, et elle attaque ce joueur.
Pilotage 2

3/4
Drapeau anglais
Drapeau français
Drapeau allemand
Drapeau japonais
Drapeau coréen
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If a spell or ability requires multiple players to face a villainous choice, the result is a little different from other effects in Magic. In that case, the first player in turn order makes their choice and the action for that choice is performed before the next player makes their choice. Then each of the remaining players repeat this process in turn order.
When a creature becomes attacking this way, it wasn't declared as an attacker, so triggered abilities that trigger when a creature attacks won't trigger. Similar, all restrictions or costs to attack are ignored. For example, if the chosen creature has defender, it could still end up being an attacking creature this way.
A player facing a villainous choice can always choose either option, even if one or both of the options are impossible. For example, if one of the options is to sacrifice a creature, a player who controls no creatures can still choose that option.
When a player faces a villainous choice, they first choose one of the two options, then all actions in the chosen option are performed.
If a spell or ability requires multiple players to face a villainous choice, the result is a little different from other effects in Magic. In that case, the first player in turn order makes their choice and the action for that choice is performed before the next player makes their choice. Then each of the remaining players repeat this process in turn order.
When a creature becomes attacking this way, it wasn't declared as an attacker, so triggered abilities that trigger when a creature attacks won't trigger. Similar, all restrictions or costs to attack are ignored. For example, if the chosen creature has defender, it could still end up being an attacking creature this way.
A player facing a villainous choice can always choose either option, even if one or both of the options are impossible. For example, if one of the options is to sacrifice a creature, a player who controls no creatures can still choose that option.
When a player faces a villainous choice, they first choose one of the two options, then all actions in the chosen option are performed.
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