Dernière chance

Instant

Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If multiple “extra turn” effects resolve in the same turn, take them in the reverse of the order that the effects resolved.
If you end up skipping the extra turn that is gained, you do not lose the game.
If multiple “extra turn” effects resolve in the same turn, take them in the reverse of the order that the effects resolved.
If you end up skipping the extra turn that is gained, you do not lose the game.
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