Nishoba Fantasma

Criatura — Felino Besta Espírito

Atropelar
Nishoba Fantasma entra no campo de batalha com sete marcadores +1/+1.
Toda vez que Nishoba Fantasma causa dano, você ganha uma quantidade equivalente de pontos de vida.
Se algum dano seria causado a Nishoba Fantasma, previna aquele dano. Remova um marcador +1/+1 de Nishoba Fantasma.

0/0
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

Remove one counter each time it would be damaged. If it was going to take more than one point of damage, you prevent all the damage and still only remove one counter.
The damage prevention ability works even if it has no counters, as long as some effect keeps its toughness above zero.
If unpreventable damage is applied to this card, you still remove a counter even though the prevention fails.
If this card takes damage from multiple sources at once (for example if it is blocked by multiple creatures in combat), it only loses one counter.
Remove one counter each time it would be damaged. If it was going to take more than one point of damage, you prevent all the damage and still only remove one counter.
The damage prevention ability works even if it has no counters, as long as some effect keeps its toughness above zero.
If unpreventable damage is applied to this card, you still remove a counter even though the prevention fails.
If this card takes damage from multiple sources at once (for example if it is blocked by multiple creatures in combat), it only loses one counter.
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Côte
1.45€

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