Dovin, Hand of Control (War of the Spark)
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Dovin, Hand of Control

Legendary Planeswalker — Dovin

Artifact, instant, and sorcery spells your opponents cast cost more to cast.
−1: Until your next turn, prevent all damage that would be dealt to and dealt by target permanent an opponent controls.
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

Once Dovin’s loyalty ability resolves, the damage prevention continues to apply even if Dovin leaves the battlefield.
In a multiplayer game, if you leave the game after Dovin’s last ability resolves but before your next turn begins, its effect lasts until your next turn would have begun. It neither expires immediately nor lasts indefinitely.
Dovin’s loyalty ability can target any permanent an opponent controls, not just one that can deal or be dealt damage.
Once Dovin’s loyalty ability resolves, the damage prevention continues to apply even if Dovin leaves the battlefield.
In a multiplayer game, if you leave the game after Dovin’s last ability resolves but before your next turn begins, its effect lasts until your next turn would have begun. It neither expires immediately nor lasts indefinitely.
Dovin’s loyalty ability can target any permanent an opponent controls, not just one that can deal or be dealt damage.
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