Finale di Promessa
Finale di Promessa back
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Finale di Promessa

Stregoneria

Puoi lanciare fino a una carta istantaneo bersaglio e/o fino a una carta stregoneria bersaglio dal tuo cimitero, ognuna con costo di mana convertito pari o inferiore a X, senza pagare i loro costi di mana. Se una carta lanciata in questo modo sta per essere messa nel tuo cimitero in questo turno, invece esiliala. Se X è pari o superiore a 10, copia ciascuna di quelle magie due volte. Puoi scegliere nuovi bersagli per le copie.
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

The copies that Finale of Promise creates are created on the stack, so they’re not “cast.” Abilities that trigger when a player casts a spell won’t trigger.
If the spell has damage divided as it was cast, the division can’t be changed (although the targets receiving that damage still can). The same is true of spells that distribute counters.
If a spell has in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
If the spell that’s copied is modal (that is, it says “Choose one—” or the like), the copies will have the same mode or modes. You can’t choose different ones.
A split card that’s an instant and a sorcery card may be the target of Finale of Promise twice. However, once you cast that card once, it can’t be cast a second time.
You can’t choose to pay any additional costs for the copies. However, effects based on any additional costs that were paid for the original spell are copied as though those same costs were paid for the copy too.
As Finale of Promise resolves, first you cast the target instant card and/or the target sorcery card in either order. Then, if X is 10 or more, you copy each of those twice and put the copies on the stack in any order. The copies will resolve before the original spells.
If you cast a card “without paying its mana cost,” you can’t choose to cast it for any alternative costs. You can, however, pay additional costs. If the card has any mandatory additional costs, such as that of Spark Harvest, you must pay those to cast the card.
The copies that Finale of Promise creates are created on the stack, so they’re not “cast.” Abilities that trigger when a player casts a spell won’t trigger.
If the spell has damage divided as it was cast, the division can’t be changed (although the targets receiving that damage still can). The same is true of spells that distribute counters.
If a spell has in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
If the spell that’s copied is modal (that is, it says “Choose one—” or the like), the copies will have the same mode or modes. You can’t choose different ones.
A split card that’s an instant and a sorcery card may be the target of Finale of Promise twice. However, once you cast that card once, it can’t be cast a second time.
You can’t choose to pay any additional costs for the copies. However, effects based on any additional costs that were paid for the original spell are copied as though those same costs were paid for the copy too.
As Finale of Promise resolves, first you cast the target instant card and/or the target sorcery card in either order. Then, if X is 10 or more, you copy each of those twice and put the copies on the stack in any order. The copies will resolve before the original spells.
If you cast a card “without paying its mana cost,” you can’t choose to cast it for any alternative costs. You can, however, pay additional costs. If the card has any mandatory additional costs, such as that of Spark Harvest, you must pay those to cast the card.
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