Costo dell'Invasione (War of the Spark)
Costo dell'Invasione back
Clique pour retourner la carte
Costo dell'Invasione

Stregoneria

Un avversario bersaglio rivela la sua mano. Scegli una carta non terra da quella mano. Quel giocatore scarta quella carta.
Recluta 1. (Metti un segnalino +1/+1 su un Esercito che controlli. Se non ne controlli uno, crea prima una pedina creatura Esercito Zombie 0/0 nera.)
Drapeau anglais
Drapeau espagnol
Drapeau français
Drapeau allemand
Drapeau italien
Drapeau portugais
Drapeau japonais
_alt_flag_ru
Drapeau chinois
Drapeau chinois
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If you don’t control an Army, the Zombie Army token that you create enters the battlefield as a 0/0 creature. Any abilities that trigger when a creature with a certain power enters the battlefield, such as that of Mentor of the Meek, will see the token enter as a 0/0 creature before it gets +1/+1 counters.
Army is a new creature type. It’s possible to control a nontoken Army (perhaps a creature with the changeling ability) and, through combinations of other cards, it’s possible to control multiple Army tokens. When instructed to amass, you may put +1/+1 counters on any of your Army creatures, and you may choose a different one each time.
Some spells that amass may require targets. If each target chosen is an illegal target as that spell tries to resolve, it doesn’t resolve. You won’t amass.
You still amass 1 even if that player has no nonland cards to discard.
If you don’t control an Army, the Zombie Army token that you create enters the battlefield as a 0/0 creature. Any abilities that trigger when a creature with a certain power enters the battlefield, such as that of Mentor of the Meek, will see the token enter as a 0/0 creature before it gets +1/+1 counters.
Army is a new creature type. It’s possible to control a nontoken Army (perhaps a creature with the changeling ability) and, through combinations of other cards, it’s possible to control multiple Army tokens. When instructed to amass, you may put +1/+1 counters on any of your Army creatures, and you may choose a different one each time.
Some spells that amass may require targets. If each target chosen is an illegal target as that spell tries to resolve, it doesn’t resolve. You won’t amass.
You still amass 1 even if that player has no nonland cards to discard.
Votre collection ? vos decks ?
Envie de gérer votre collection et/ou créer des decks ?
Côte
0.08€

Réimpressions

Cartes liées

Liens
Les tags MCT

Synergie