standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
If the die roll includes a physical component, such as Ol’ Buzzbark caring where the dice land, roll two dice for each one you would roll. You may need to use colored dice to keep each pair of dice clear so you can ignore one roll from each pair.
Krark’s Other Thumb applies to rerolls as well.
If you are instructed to roll multiple dice, roll two for each one and choose which one counts.
The ignored roll never happened as far as any other effect is concerned. For example, an ability that triggers “whenever you roll a die” won’t trigger for the ignored roll.
Krark’s Other Thumb works with any die you’re instructed or allowed to roll.
Krark’s Other Thumb applies to rerolls as well.
If you are instructed to roll multiple dice, roll two for each one and choose which one counts.
The ignored roll never happened as far as any other effect is concerned. For example, an ability that triggers “whenever you roll a die” won’t trigger for the ignored roll.
Krark’s Other Thumb works with any die you’re instructed or allowed to roll.
Rulings
If the die roll includes a physical component, such as Ol’ Buzzbark caring where the dice land, roll two dice for each one you would roll. You may need to use colored dice to keep each pair of dice clear so you can ignore one roll from each pair.
Krark’s Other Thumb applies to rerolls as well.
If you are instructed to roll multiple dice, roll two for each one and choose which one counts.
The ignored roll never happened as far as any other effect is concerned. For example, an ability that triggers “whenever you roll a die” won’t trigger for the ignored roll.
Krark’s Other Thumb works with any die you’re instructed or allowed to roll.
Krark’s Other Thumb applies to rerolls as well.
If you are instructed to roll multiple dice, roll two for each one and choose which one counts.
The ignored roll never happened as far as any other effect is concerned. For example, an ability that triggers “whenever you roll a die” won’t trigger for the ignored roll.
Krark’s Other Thumb works with any die you’re instructed or allowed to roll.
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