Really Epic Punch
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Really Epic Punch

Sorcery

Target creature you control gets +2/+2 if it's a host or has augment. Then it fights target creature you don't control.
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

The +2/+2 is permanent. It doesn’t wear off as the turn ends.
A combined host/augment creature will get +2/+2 because it has augment.
You must be able to target a creature you control and a creature you don’t control to cast Really Epic Punch. Note that you can target any creature you control, even if it isn’t a host or doesn’t have augment. It won’t get +2/+2, but it will still fight.
The +2/+2 is permanent. It doesn’t wear off as the turn ends.
A combined host/augment creature will get +2/+2 because it has augment.
You must be able to target a creature you control and a creature you don’t control to cast Really Epic Punch. Note that you can target any creature you control, even if it isn’t a host or doesn’t have augment. It won’t get +2/+2, but it will still fight.
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0.09€

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