Finishing Move
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Finishing Move

Sorcery

You get {TK}{TK}, then you may put a sticker on a nonland permanent you own. Target creature you control deals damage equal to its power to target creature you don't control.
standard future historic gladiator pioneer explorer modern penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

You must choose a creature you control and a creature you don’t control as targets to cast Finishing Move.
The nonland permanent you put a sticker on, if any, isn’t a target of the spell and is chosen as the spell resolves. It can be the creature that’s about to deal damage, but it doesn’t have to be.
You must choose a creature you control and a creature you don’t control as targets to cast Finishing Move.
The nonland permanent you put a sticker on, if any, isn’t a target of the spell and is chosen as the spell resolves. It can be the creature that’s about to deal damage, but it doesn’t have to be.
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0.47€

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