Guess Your Fate
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Guess Your Fate

Artifact — Attraction

Visit — Look at the bottom of your library, then give a person outside the game a one-word clue not on that card. They guess a word. If their guess appears in that card's name, claim the prize!
Prize — Reveal the card, put it into your hand, then sacrifice Guess Your Fate and open an Attraction.
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If you visit Guess Your Fate again, you may choose the same outside person. That’s likely a good idea if it’s the same card as they’ve already heard a clue.
You can choose any word in the card’s name.
Hyphenated words count as one word.
The outside person gets only one guess per visit. If they guess wrong, the card remains on the bottom of your library.
You can’t give a clue that’s a homonym of a word on the card. However, if the person outside the game guesses a word that’s a homonym of a word in the card’s name, you do get to claim the prize. For example, if the card is Riku of Two Reflections, you can’t give the word “to” as a clue. However, if the person outside the game guesses “to,” that is a homonym of “Two,” so you claim the prize.
If you visit Guess Your Fate again, you may choose the same outside person. That’s likely a good idea if it’s the same card as they’ve already heard a clue.
You can choose any word in the card’s name.
Hyphenated words count as one word.
The outside person gets only one guess per visit. If they guess wrong, the card remains on the bottom of your library.
You can’t give a clue that’s a homonym of a word on the card. However, if the person outside the game guesses a word that’s a homonym of a word in the card’s name, you do get to claim the prize. For example, if the card is Riku of Two Reflections, you can’t give the word “to” as a clue. However, if the person outside the game guesses “to,” that is a homonym of “Two,” so you claim the prize.
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