standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
The ability will only trigger if you have 5 or less life at the beginning of upkeep. This is checked again at the start of resolution and nothing happens if you do not still have 5 or less life.
It is not optional.
If multiple “extra turn” effects resolve in the same turn, take them in the reverse of the order that the effects resolved.
On resolution of the trigger you have to sacrifice this card if you have 5 life or less. If you can’t (because it is not on the battlefield, for example), then you still take an extra turn after this one.
It is not optional.
If multiple “extra turn” effects resolve in the same turn, take them in the reverse of the order that the effects resolved.
On resolution of the trigger you have to sacrifice this card if you have 5 life or less. If you can’t (because it is not on the battlefield, for example), then you still take an extra turn after this one.
Rulings
The ability will only trigger if you have 5 or less life at the beginning of upkeep. This is checked again at the start of resolution and nothing happens if you do not still have 5 or less life.
It is not optional.
If multiple “extra turn” effects resolve in the same turn, take them in the reverse of the order that the effects resolved.
On resolution of the trigger you have to sacrifice this card if you have 5 life or less. If you can’t (because it is not on the battlefield, for example), then you still take an extra turn after this one.
It is not optional.
If multiple “extra turn” effects resolve in the same turn, take them in the reverse of the order that the effects resolved.
On resolution of the trigger you have to sacrifice this card if you have 5 life or less. If you can’t (because it is not on the battlefield, for example), then you still take an extra turn after this one.
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