standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
The life you gain is based on the total amount of life you lost, not the difference in your life total from when the turn started. For example, if you lose 5 life and gain 3 life before activating the ability, the ability will cause you to gain 5 life, not 2.
If your life total becomes 0 or less, you’ll lose the game before you can activate the ability of Children of Korlis.
If your life total becomes 0 or less, you’ll lose the game before you can activate the ability of Children of Korlis.
Rulings
The life you gain is based on the total amount of life you lost, not the difference in your life total from when the turn started. For example, if you lose 5 life and gain 3 life before activating the ability, the ability will cause you to gain 5 life, not 2.
If your life total becomes 0 or less, you’ll lose the game before you can activate the ability of Children of Korlis.
If your life total becomes 0 or less, you’ll lose the game before you can activate the ability of Children of Korlis.
Votre collection ? vos decks ?
Envie de gérer votre collection et/ou créer des decks ?