Guivre fantomatique
Guivre fantomatique back
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Guivre fantomatique

Créature : guivre et esprit

La Guivre fantomatique arrive sur le champ de bataille avec quatre marqueurs +1/+1 sur elle.
Si des blessures devaient être infligées à la Guivre fantomatique, prévenez ces blessures. Retirez un marqueur +1/+1 de la Guivre fantomatique.

2/0
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If damage that can’t be prevented is be dealt to Phantom Wurm, you still remove a counter even though the damage is dealt.
If an effect raises Phantom Wurm’s toughness so that it remains on the battlefield without any +1/+1 counters on it, Phantom Wurm’s ability prevents all damage that would be dealt to it even though you can’t remove a +1/+1 counter from it.
If Phantom Wurm is dealt damage by multiple sources at once (most likely because it was blocked by multiple creatures in combat), all of that damage is prevented and you remove only one counter from it.
If damage that can’t be prevented is be dealt to Phantom Wurm, you still remove a counter even though the damage is dealt.
If an effect raises Phantom Wurm’s toughness so that it remains on the battlefield without any +1/+1 counters on it, Phantom Wurm’s ability prevents all damage that would be dealt to it even though you can’t remove a +1/+1 counter from it.
If Phantom Wurm is dealt damage by multiple sources at once (most likely because it was blocked by multiple creatures in combat), all of that damage is prevented and you remove only one counter from it.
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