魂魅之翼
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魂魅之翼

结界~灵气

结附于生物
所结附的生物得+1/+1且具有飞行异能。
弃一张牌:将所结附的生物移回其拥有者手上。
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If Ghostly Wings leaves the battlefield before its activated ability resolves, the creature that was enchanted immediately before Ghostly Wings left is the one that will be returned to its owner’s hand, if it’s still on the battlefield.
You control Ghostly Wings even while it enchants an opponent’s creature. Only you can activate the last ability of Ghostly Wings.
After the last ability of Ghostly Wings resolves, it will be an Aura on the battlefield that isn’t attached to a creature and will immediately be put into its owner’s graveyard.
You can activate the last ability multiple times to discard multiple cards. Only the first ability to resolve will have any effect.
If Ghostly Wings leaves the battlefield before its activated ability resolves, the creature that was enchanted immediately before Ghostly Wings left is the one that will be returned to its owner’s hand, if it’s still on the battlefield.
You control Ghostly Wings even while it enchants an opponent’s creature. Only you can activate the last ability of Ghostly Wings.
After the last ability of Ghostly Wings resolves, it will be an Aura on the battlefield that isn’t attached to a creature and will immediately be put into its owner’s graveyard.
You can activate the last ability multiple times to discard multiple cards. Only the first ability to resolve will have any effect.
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