Sanglier nessian (Theros Beyond Death)
Sanglier nessian back
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Sanglier nessian

Créature : sanglier

Toutes les créatures capables de bloquer le Sanglier nessian le font.
À chaque fois que le Sanglier nessian devient bloqué par une créature, le contrôleur de cette créature pioche une carte.

10/6
Drapeau anglais
Drapeau espagnol
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Drapeau allemand
Drapeau italien
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Drapeau chinois
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

Nessian Boar’s second ability triggers for each creature blocking it.
If a creature can’t block Nessian Boar for any reason (such as being tapped), then it doesn’t block. If there’s a cost associated with having it block, the player isn’t forced to pay that cost, so it doesn’t have to block in that case either. If there’s a cost associated with having it block Nessian Boar, but not to block other attacking creatures, that creature is free to block one of those other creatures or to not block at all.
If a creature is required to block two or more different creatures, its controller chooses which one that creature blocks.
Nessian Boar’s second ability resolves before combat damage is dealt, and players have priority to cast spells (such as the cards the defending player just drew) after the ability has resolved but before combat damage is dealt.
Nessian Boar’s second ability triggers for each creature blocking it.
If a creature can’t block Nessian Boar for any reason (such as being tapped), then it doesn’t block. If there’s a cost associated with having it block, the player isn’t forced to pay that cost, so it doesn’t have to block in that case either. If there’s a cost associated with having it block Nessian Boar, but not to block other attacking creatures, that creature is free to block one of those other creatures or to not block at all.
If a creature is required to block two or more different creatures, its controller chooses which one that creature blocks.
Nessian Boar’s second ability resolves before combat damage is dealt, and players have priority to cast spells (such as the cards the defending player just drew) after the ability has resolved but before combat damage is dealt.
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