Arcaico sin rumbo // Explorar las Tierras Extensas
//
Criatura — Avatar // Conjuro
Siempre que un oponente lance un hechizo de instantáneo o de conjuro, puede pagar . Si no lo hace, puedes copiar ese hechizo. Puedes elegir nuevos objetivos para la copia.
Conjuro
// Cada jugador mira las cinco primeras cartas de su biblioteca y muestra una carta de tierra y/o una carta de instantáneo o de conjuro de entre ellas. Luego pone las cartas que mostró de esta manera en su mano y el resto en el fondo de su biblioteca en un orden aleatorio. Cada jugador gana 3 vidas.
Avatar
Conjuro
// Cada jugador mira las cinco primeras cartas de su biblioteca y muestra una carta de tierra y/o una carta de instantáneo o de conjuro de entre ellas. Luego pone las cartas que mostró de esta manera en su mano y el resto en el fondo de su biblioteca en un orden aleatorio. Cada jugador gana 3 vidas.
Avatar
4/4
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
For Wandering Archaic’s triggered ability, the opponent chooses whether to pay before their spell resolves. If they don’t pay , your copy will resolve before the original spell.
Explore the Vastlands has received an update to its Oracle text. The official text is listed above. Specifically, revealing either a land card or an instant or sorcery card is optional. Any player who can’t reveal a card or chooses not to simply puts all cards they looked at on the bottom of their library in a random order. Each player gains 3 life whether they revealed a card or not.
While resolving Explore the Vastlands, first the active player reveals the cards they are going to put into their hand. Then each other player in turn order does the same, knowing choices made before they choose.
Explore the Vastlands has received an update to its Oracle text. The official text is listed above. Specifically, revealing either a land card or an instant or sorcery card is optional. Any player who can’t reveal a card or chooses not to simply puts all cards they looked at on the bottom of their library in a random order. Each player gains 3 life whether they revealed a card or not.
While resolving Explore the Vastlands, first the active player reveals the cards they are going to put into their hand. Then each other player in turn order does the same, knowing choices made before they choose.
Rulings
For Wandering Archaic’s triggered ability, the opponent chooses whether to pay before their spell resolves. If they don’t pay , your copy will resolve before the original spell.
Explore the Vastlands has received an update to its Oracle text. The official text is listed above. Specifically, revealing either a land card or an instant or sorcery card is optional. Any player who can’t reveal a card or chooses not to simply puts all cards they looked at on the bottom of their library in a random order. Each player gains 3 life whether they revealed a card or not.
While resolving Explore the Vastlands, first the active player reveals the cards they are going to put into their hand. Then each other player in turn order does the same, knowing choices made before they choose.
Explore the Vastlands has received an update to its Oracle text. The official text is listed above. Specifically, revealing either a land card or an instant or sorcery card is optional. Any player who can’t reveal a card or chooses not to simply puts all cards they looked at on the bottom of their library in a random order. Each player gains 3 life whether they revealed a card or not.
While resolving Explore the Vastlands, first the active player reveals the cards they are going to put into their hand. Then each other player in turn order does the same, knowing choices made before they choose.
Votre collection ? vos decks ?
Envie de gérer votre collection et/ou créer des decks ?