standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
The target card must have mana value exactly X. You can't overpay to have the player mill more cards.
If a card in a player's graveyard has in its mana cost, X is considered to be 0.
In a multiplayer game, if a player leaves the game, all cards that player owns leave as well. If you leave the game, any spells and/or permanents you control from Geth's last ability are exiled.
If a card in a player's graveyard has in its mana cost, X is considered to be 0.
In a multiplayer game, if a player leaves the game, all cards that player owns leave as well. If you leave the game, any spells and/or permanents you control from Geth's last ability are exiled.
Rulings
The target card must have mana value exactly X. You can't overpay to have the player mill more cards.
If a card in a player's graveyard has in its mana cost, X is considered to be 0.
In a multiplayer game, if a player leaves the game, all cards that player owns leave as well. If you leave the game, any spells and/or permanents you control from Geth's last ability are exiled.
If a card in a player's graveyard has in its mana cost, X is considered to be 0.
In a multiplayer game, if a player leaves the game, all cards that player owns leave as well. If you leave the game, any spells and/or permanents you control from Geth's last ability are exiled.
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