Capitã de Milícia de Hanweir // Líder de Culto de Oestevale
//
Criatura — Humano Soldado // Criatura — Humano Clérigo
No início de sua manutenção, se você controlar quatro ou mais criaturas, transforme Capitã de Milícia de Hanweir. // O poder e a resistência de Líder de Culto de Oestevale são ambos iguais ao número de criaturas que você controla.
No início da sua etapa final, coloque no campo de batalha uma ficha de criatura branca e preta 1/1 do tipo Humano Clérigo.
No início da sua etapa final, coloque no campo de batalha uma ficha de criatura branca e preta 1/1 do tipo Humano Clérigo.
2 // */2 // *
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
Westvale Cult Leader’s first ability counts itself, so it will normally be at least 1/1.
If you don’t control four or more creatures as Hanweir Militia Captain’s ability resolves, it won’t transform.
If you don’t control four or more creatures (including Hanweir Militia Captain itself) at the moment your upkeep begins, its ability doesn’t trigger. You can’t wait for other effects in your upkeep to provide creatures.
Once Hanweir Militia Captain has transformed into Westvale Cult Leader, controlling fewer than four creatures won’t cause it to transform back.
For more information on double-faced cards, see the Shadows over Innistrad mechanics article (http://magic.wizards.com/en/articles/archive/feature/shadows-over-innistrad-mechanics).
If you don’t control four or more creatures as Hanweir Militia Captain’s ability resolves, it won’t transform.
If you don’t control four or more creatures (including Hanweir Militia Captain itself) at the moment your upkeep begins, its ability doesn’t trigger. You can’t wait for other effects in your upkeep to provide creatures.
Once Hanweir Militia Captain has transformed into Westvale Cult Leader, controlling fewer than four creatures won’t cause it to transform back.
For more information on double-faced cards, see the Shadows over Innistrad mechanics article (http://magic.wizards.com/en/articles/archive/feature/shadows-over-innistrad-mechanics).
Rulings
Westvale Cult Leader’s first ability counts itself, so it will normally be at least 1/1.
If you don’t control four or more creatures as Hanweir Militia Captain’s ability resolves, it won’t transform.
If you don’t control four or more creatures (including Hanweir Militia Captain itself) at the moment your upkeep begins, its ability doesn’t trigger. You can’t wait for other effects in your upkeep to provide creatures.
Once Hanweir Militia Captain has transformed into Westvale Cult Leader, controlling fewer than four creatures won’t cause it to transform back.
For more information on double-faced cards, see the Shadows over Innistrad mechanics article (http://magic.wizards.com/en/articles/archive/feature/shadows-over-innistrad-mechanics).
If you don’t control four or more creatures as Hanweir Militia Captain’s ability resolves, it won’t transform.
If you don’t control four or more creatures (including Hanweir Militia Captain itself) at the moment your upkeep begins, its ability doesn’t trigger. You can’t wait for other effects in your upkeep to provide creatures.
Once Hanweir Militia Captain has transformed into Westvale Cult Leader, controlling fewer than four creatures won’t cause it to transform back.
For more information on double-faced cards, see the Shadows over Innistrad mechanics article (http://magic.wizards.com/en/articles/archive/feature/shadows-over-innistrad-mechanics).
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