Capitaine de la milice de Hanweir // Chef de culte du Val d'Orient
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Créature : humain et soldat // Créature : - humain et clerc
Au début de votre entretien, si vous contrôlez au moins quatre créatures, transformez la Capitaine de la milice de Hanweir. // La force et l'endurance de la Chef de culte du Val d'Orient sont chacune égales au nombre de créatures que vous contrôlez.
Au début de votre étape de fin, mettez sur le champ de bataille un jeton de créature 1/1 blanche et noire Humain et Clerc.
Au début de votre étape de fin, mettez sur le champ de bataille un jeton de créature 1/1 blanche et noire Humain et Clerc.
2 // */2 // *
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
Westvale Cult Leader’s first ability counts itself, so it will normally be at least 1/1.
If you don’t control four or more creatures as Hanweir Militia Captain’s ability resolves, it won’t transform.
If you don’t control four or more creatures (including Hanweir Militia Captain itself) at the moment your upkeep begins, its ability doesn’t trigger. You can’t wait for other effects in your upkeep to provide creatures.
Once Hanweir Militia Captain has transformed into Westvale Cult Leader, controlling fewer than four creatures won’t cause it to transform back.
For more information on double-faced cards, see the Shadows over Innistrad mechanics article (http://magic.wizards.com/en/articles/archive/feature/shadows-over-innistrad-mechanics).
If you don’t control four or more creatures as Hanweir Militia Captain’s ability resolves, it won’t transform.
If you don’t control four or more creatures (including Hanweir Militia Captain itself) at the moment your upkeep begins, its ability doesn’t trigger. You can’t wait for other effects in your upkeep to provide creatures.
Once Hanweir Militia Captain has transformed into Westvale Cult Leader, controlling fewer than four creatures won’t cause it to transform back.
For more information on double-faced cards, see the Shadows over Innistrad mechanics article (http://magic.wizards.com/en/articles/archive/feature/shadows-over-innistrad-mechanics).
Rulings
Westvale Cult Leader’s first ability counts itself, so it will normally be at least 1/1.
If you don’t control four or more creatures as Hanweir Militia Captain’s ability resolves, it won’t transform.
If you don’t control four or more creatures (including Hanweir Militia Captain itself) at the moment your upkeep begins, its ability doesn’t trigger. You can’t wait for other effects in your upkeep to provide creatures.
Once Hanweir Militia Captain has transformed into Westvale Cult Leader, controlling fewer than four creatures won’t cause it to transform back.
For more information on double-faced cards, see the Shadows over Innistrad mechanics article (http://magic.wizards.com/en/articles/archive/feature/shadows-over-innistrad-mechanics).
If you don’t control four or more creatures as Hanweir Militia Captain’s ability resolves, it won’t transform.
If you don’t control four or more creatures (including Hanweir Militia Captain itself) at the moment your upkeep begins, its ability doesn’t trigger. You can’t wait for other effects in your upkeep to provide creatures.
Once Hanweir Militia Captain has transformed into Westvale Cult Leader, controlling fewer than four creatures won’t cause it to transform back.
For more information on double-faced cards, see the Shadows over Innistrad mechanics article (http://magic.wizards.com/en/articles/archive/feature/shadows-over-innistrad-mechanics).
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