Hauptmann der Hennweier-Miliz // Anführerin des Westtal-Kults
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Kreatur — Mensch, Soldat // Kreatur — Mensch, Kleriker
Falls du zu Beginn deines Versorgungssegments vier oder mehr Kreaturen kontrollierst, transformiere den Hauptmann der Hennweier-Miliz. // Stärke und Widerstandskraft der Anführerin des Westtal-Kults sind gleich der Anzahl an Kreaturen, die du kontrollierst.
Bringe zu Beginn deines Endsegments einen 1/1 weißen und schwarzen Mensch-Kleriker-Kreaturenspielstein ins Spiel.
Bringe zu Beginn deines Endsegments einen 1/1 weißen und schwarzen Mensch-Kleriker-Kreaturenspielstein ins Spiel.
2 // */2 // *
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
Westvale Cult Leader’s first ability counts itself, so it will normally be at least 1/1.
If you don’t control four or more creatures as Hanweir Militia Captain’s ability resolves, it won’t transform.
If you don’t control four or more creatures (including Hanweir Militia Captain itself) at the moment your upkeep begins, its ability doesn’t trigger. You can’t wait for other effects in your upkeep to provide creatures.
Once Hanweir Militia Captain has transformed into Westvale Cult Leader, controlling fewer than four creatures won’t cause it to transform back.
For more information on double-faced cards, see the Shadows over Innistrad mechanics article (http://magic.wizards.com/en/articles/archive/feature/shadows-over-innistrad-mechanics).
If you don’t control four or more creatures as Hanweir Militia Captain’s ability resolves, it won’t transform.
If you don’t control four or more creatures (including Hanweir Militia Captain itself) at the moment your upkeep begins, its ability doesn’t trigger. You can’t wait for other effects in your upkeep to provide creatures.
Once Hanweir Militia Captain has transformed into Westvale Cult Leader, controlling fewer than four creatures won’t cause it to transform back.
For more information on double-faced cards, see the Shadows over Innistrad mechanics article (http://magic.wizards.com/en/articles/archive/feature/shadows-over-innistrad-mechanics).
Rulings
Westvale Cult Leader’s first ability counts itself, so it will normally be at least 1/1.
If you don’t control four or more creatures as Hanweir Militia Captain’s ability resolves, it won’t transform.
If you don’t control four or more creatures (including Hanweir Militia Captain itself) at the moment your upkeep begins, its ability doesn’t trigger. You can’t wait for other effects in your upkeep to provide creatures.
Once Hanweir Militia Captain has transformed into Westvale Cult Leader, controlling fewer than four creatures won’t cause it to transform back.
For more information on double-faced cards, see the Shadows over Innistrad mechanics article (http://magic.wizards.com/en/articles/archive/feature/shadows-over-innistrad-mechanics).
If you don’t control four or more creatures as Hanweir Militia Captain’s ability resolves, it won’t transform.
If you don’t control four or more creatures (including Hanweir Militia Captain itself) at the moment your upkeep begins, its ability doesn’t trigger. You can’t wait for other effects in your upkeep to provide creatures.
Once Hanweir Militia Captain has transformed into Westvale Cult Leader, controlling fewer than four creatures won’t cause it to transform back.
For more information on double-faced cards, see the Shadows over Innistrad mechanics article (http://magic.wizards.com/en/articles/archive/feature/shadows-over-innistrad-mechanics).
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