Mensajera de la aldea // Intrusa nocturna (Shadows over Innistrad)
Mensajera de la aldea // Intrusa nocturna back
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Mensajera de la aldea // Intrusa nocturna
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Criatura — Licántropo humano // Criatura — Licántropo

Prisa.
Al comienzo de cada mantenimiento, si no se lanzaron hechizos en el último turno, transforma a la Mensajera de la aldea. // Amenaza. (Esta criatura no puede ser bloqueada excepto por dos o más criaturas.)
Al comienzo de cada mantenimiento, si un jugador lanzó dos o más hechizos en el último turno, transforma a la Intrusa nocturna.

1 // 2/1 // 2
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

The abilities that transform a Werewolf back and forth look at the entire previous turn, even if the Werewolf with that ability wasn’t on the battlefield for some or all of that turn.
To trigger the Werewolf’s back face’s transform ability, a single player must have cast two or more spells during the previous turn. If multiple players each cast just one spell during the previous turn, the ability won’t trigger.
For more information on double-faced cards, see the Shadows over Innistrad mechanics article (http://magic.wizards.com/en/articles/archive/feature/shadows-over-innistrad-mechanics).
The abilities that transform a Werewolf back and forth look at the entire previous turn, even if the Werewolf with that ability wasn’t on the battlefield for some or all of that turn.
To trigger the Werewolf’s back face’s transform ability, a single player must have cast two or more spells during the previous turn. If multiple players each cast just one spell during the previous turn, the ability won’t trigger.
For more information on double-faced cards, see the Shadows over Innistrad mechanics article (http://magic.wizards.com/en/articles/archive/feature/shadows-over-innistrad-mechanics).
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