Protection de témoin
Enchantement : aura
Enchanter : créature
La créature enchantée perd toutes ses capacités et est une créature verte et blanche Citoyen avec une force et une endurance de base de 1/1 appelée Homme d'affaires légitime. (Elle perd toutes ses autres couleurs, ses types de carte, ses types de créature et ses noms.)
La créature enchantée perd toutes ses capacités et est une créature verte et blanche Citoyen avec une force et une endurance de base de 1/1 appelée Homme d'affaires légitime. (Elle perd toutes ses autres couleurs, ses types de carte, ses types de créature et ses noms.)
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
If an effect instructs a player to choose a card name, that player may not name “Legitimate Businessperson,” even if a creature currently has that name.
If the enchanted creature had any subtypes other than creature types, such as Equipment, Vehicle, or Shrine, it loses those as well.
If the enchanted creature had any subtypes other than creature types, such as Equipment, Vehicle, or Shrine, it loses those as well.
Rulings
If an effect instructs a player to choose a card name, that player may not name “Legitimate Businessperson,” even if a creature currently has that name.
If the enchanted creature had any subtypes other than creature types, such as Equipment, Vehicle, or Shrine, it loses those as well.
If the enchanted creature had any subtypes other than creature types, such as Equipment, Vehicle, or Shrine, it loses those as well.
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