Garde du sanctuaire
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Garde du sanctuaire

Créature : ange et soldat

Vol
La Garde du sanctuaire arrive sur le champ de bataille avec deux marqueurs « bouclier » sur elle.
À chaque fois que la Garde du sanctuaire arrive sur le champ de bataille ou attaque, vous pouvez retirer un marqueur d'une créature ou d'un planeswalker que vous contrôlez. Si vous faites ainsi, piochez une carte et créez un jeton de créature 1/1 verte et blanche Citoyen.

5/5
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

A creature with a shield counter on it may still be destroyed by state-based actions if it has damage marked on it equal to its toughness or has been dealt unpreventable damage by a source with deathtouch.
If a permanent with a shield counter is dealt unpreventable damage, that damage will be dealt and a shield counter will still be removed.
Shield counters don't prevent players from sacrificing creatures.
Sanctuary Warden's triggered ability allows you to remove any kind of counter, not just a shield counter.
If a permanent that would be dealt damage has more than one shield counter on it, that damage is prevented and only one shield counter is removed.
Removing a shield counter in this way isn't the same as regenerating a creature.
“Shield” is not an ability that creatures have and shield counters are not keyword counters. If a creature with a shield counter loses its abilities, the shield counter will still protect it as normal.
A creature with a shield counter on it may still be destroyed by state-based actions if it has damage marked on it equal to its toughness or has been dealt unpreventable damage by a source with deathtouch.
If a permanent with a shield counter is dealt unpreventable damage, that damage will be dealt and a shield counter will still be removed.
Shield counters don't prevent players from sacrificing creatures.
Sanctuary Warden's triggered ability allows you to remove any kind of counter, not just a shield counter.
If a permanent that would be dealt damage has more than one shield counter on it, that damage is prevented and only one shield counter is removed.
Removing a shield counter in this way isn't the same as regenerating a creature.
“Shield” is not an ability that creatures have and shield counters are not keyword counters. If a creature with a shield counter loses its abilities, the shield counter will still protect it as normal.
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