Kéranos, dieu des Tempêtes
Créature-enchantement légendaire : dieu
Indestructible
Tant que votre dévotion au bleu et au rouge est inférieure à sept, Kéranos n'est pas une créature.
Révélez la première carte que vous piochez à chacun de vos tours. À chaque fois que vous révélez une carte de terrain de cette manière, piochez une carte. À chaque fois que vous révélez une carte non-terrain de cette manière, Kéranos inflige 3 blessures à une cible, créature ou joueur.
Tant que votre dévotion au bleu et au rouge est inférieure à sept, Kéranos n'est pas une créature.
Révélez la première carte que vous piochez à chacun de vos tours. À chaque fois que vous révélez une carte de terrain de cette manière, piochez une carte. À chaque fois que vous révélez une carte non-terrain de cette manière, Kéranos inflige 3 blessures à une cible, créature ou joueur.
6/5
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
If a God stops being a creature, it loses the type creature and the creature type God. It continues to be a legendary enchantment.
When a God enters the battlefield, your devotion to its color (including the mana symbols in the mana cost of the God itself) will determine if a creature entered the battlefield or not for abilities that trigger whenever a creature enters the battlefield.
As a God enters the battlefield, your devotion to its color will determine whether any replacement effects that affect creatures entering the battlefield apply to that God. Because replacement effects are considered before the God is on the battlefield, the mana symbols in its mana cost won't be counted when determining this.
If an effect causes a God to lose all abilities, its ability that causes it to stop being a creature still applies if appropriate.
If a God is attacking or blocking and it stops being a creature, it will be removed from combat. It won't rejoin combat if it resumes being a creature later during that combat.
The type-changing ability that can make a God not be a creature functions only on the battlefield. It's always a creature card in other zones, regardless of your devotion to its color. It's always a creature spell while it's on the stack.
Your devotion to two colors is the number of mana symbols among mana costs of permanents you control that are the first color, the second, or both. If an effect counts your devotion to two colors, a hybrid symbol that is both of those colors is counted just once.
The abilities of Gods function as long as they're on the battlefield, regardless of whether they're creatures.
Counters put on a God remain on it while it's not a creature, even if they have no effect.
When a God enters the battlefield, your devotion to its color (including the mana symbols in the mana cost of the God itself) will determine if a creature entered the battlefield or not for abilities that trigger whenever a creature enters the battlefield.
As a God enters the battlefield, your devotion to its color will determine whether any replacement effects that affect creatures entering the battlefield apply to that God. Because replacement effects are considered before the God is on the battlefield, the mana symbols in its mana cost won't be counted when determining this.
If an effect causes a God to lose all abilities, its ability that causes it to stop being a creature still applies if appropriate.
If a God is attacking or blocking and it stops being a creature, it will be removed from combat. It won't rejoin combat if it resumes being a creature later during that combat.
The type-changing ability that can make a God not be a creature functions only on the battlefield. It's always a creature card in other zones, regardless of your devotion to its color. It's always a creature spell while it's on the stack.
Your devotion to two colors is the number of mana symbols among mana costs of permanents you control that are the first color, the second, or both. If an effect counts your devotion to two colors, a hybrid symbol that is both of those colors is counted just once.
The abilities of Gods function as long as they're on the battlefield, regardless of whether they're creatures.
Counters put on a God remain on it while it's not a creature, even if they have no effect.
Rulings
If a God stops being a creature, it loses the type creature and the creature type God. It continues to be a legendary enchantment.
When a God enters the battlefield, your devotion to its color (including the mana symbols in the mana cost of the God itself) will determine if a creature entered the battlefield or not for abilities that trigger whenever a creature enters the battlefield.
As a God enters the battlefield, your devotion to its color will determine whether any replacement effects that affect creatures entering the battlefield apply to that God. Because replacement effects are considered before the God is on the battlefield, the mana symbols in its mana cost won't be counted when determining this.
If an effect causes a God to lose all abilities, its ability that causes it to stop being a creature still applies if appropriate.
If a God is attacking or blocking and it stops being a creature, it will be removed from combat. It won't rejoin combat if it resumes being a creature later during that combat.
The type-changing ability that can make a God not be a creature functions only on the battlefield. It's always a creature card in other zones, regardless of your devotion to its color. It's always a creature spell while it's on the stack.
Your devotion to two colors is the number of mana symbols among mana costs of permanents you control that are the first color, the second, or both. If an effect counts your devotion to two colors, a hybrid symbol that is both of those colors is counted just once.
The abilities of Gods function as long as they're on the battlefield, regardless of whether they're creatures.
Counters put on a God remain on it while it's not a creature, even if they have no effect.
When a God enters the battlefield, your devotion to its color (including the mana symbols in the mana cost of the God itself) will determine if a creature entered the battlefield or not for abilities that trigger whenever a creature enters the battlefield.
As a God enters the battlefield, your devotion to its color will determine whether any replacement effects that affect creatures entering the battlefield apply to that God. Because replacement effects are considered before the God is on the battlefield, the mana symbols in its mana cost won't be counted when determining this.
If an effect causes a God to lose all abilities, its ability that causes it to stop being a creature still applies if appropriate.
If a God is attacking or blocking and it stops being a creature, it will be removed from combat. It won't rejoin combat if it resumes being a creature later during that combat.
The type-changing ability that can make a God not be a creature functions only on the battlefield. It's always a creature card in other zones, regardless of your devotion to its color. It's always a creature spell while it's on the stack.
Your devotion to two colors is the number of mana symbols among mana costs of permanents you control that are the first color, the second, or both. If an effect counts your devotion to two colors, a hybrid symbol that is both of those colors is counted just once.
The abilities of Gods function as long as they're on the battlefield, regardless of whether they're creatures.
Counters put on a God remain on it while it's not a creature, even if they have no effect.
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