鬼怪闹事头 (Secret Lair Drop)
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鬼怪闹事头

生物~鬼怪/战士

由你操控的其他鬼怪生物每回合若能攻击,则必须攻击。
在你回合的战斗开始时,将一个1/1红色,具敏捷异能的鬼怪衍生生物放进战场。
每当鬼怪闹事头攻击时,每有一个进行攻击的其他鬼怪,它便得+1/+0直到回合结束。

2/2
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

Although Goblin Rabblemaster doesn’t force itself to attack, if you control two of them, they’ll force each other to attack if able.
The number of attacking Goblins is counted as the last ability resolves, and the bonus is locked in at that time.
If, during your declare attackers step, a creature that must attack if able is tapped, is affected by a spell or ability that says it can’t attack, or hasn’t been under your control continuously since the turn began (and doesn’t have haste), then it doesn’t attack. If there’s a cost associated with having a creature attack, you’re not forced to pay that cost, so it doesn’t have to attack in that case either.
Although Goblin Rabblemaster doesn’t force itself to attack, if you control two of them, they’ll force each other to attack if able.
The number of attacking Goblins is counted as the last ability resolves, and the bonus is locked in at that time.
If, during your declare attackers step, a creature that must attack if able is tapped, is affected by a spell or ability that says it can’t attack, or hasn’t been under your control continuously since the turn began (and doesn’t have haste), then it doesn’t attack. If there’s a cost associated with having a creature attack, you’re not forced to pay that cost, so it doesn’t have to attack in that case either.
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