Aminatou, la Plasmatrice del Fato (Secret Lair Drop)
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Aminatou, la Plasmatrice del Fato

Planeswalker Leggendario — Aminatou

+1: Pesca una carta, poi metti una carta dalla tua mano in cima al tuo grimorio.
-1: Esilia un altro permanente bersaglio che possiedi, poi rimettilo sul campo di battaglia sotto il tuo controllo.
-6: Scegli sinistra o destra. Ogni giocatore prende il controllo di tutti i permanenti non terra diversi da Aminatou, la Plasmatrice del Fato controllati dal successivo giocatore nella direzione scelta.
Aminatou, la Plasmatrice del Fato può essere il tuo comandante.
Drapeau anglais
Drapeau espagnol
Drapeau français
Drapeau allemand
Drapeau italien
Drapeau portugais
Drapeau japonais
Drapeau coréen
Drapeau chinois
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

You draw a card and put one back all while Aminatou’s first ability is resolving. Nothing can happen between the two, and no player may choose to take actions.
If a token is exiled this way, it will cease to exist and won’t return to the battlefield.
Once the exiled permanent returns, it’s considered a new object with no relation to the object that it was. Auras attached to the exiled permanent will be put into their owners’ graveyards. Equipment attached to the exiled permanent will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist.
In a two-player game, each player gains control of each permanent the other controls (aside from Aminatou) no matter which direction you choose.
In a multiplayer game, if a player leaves the game, all cards that player owns leave as well. The effect of Aminatou’s third ability stops applying to all permanents that player controlled and control of them reverts to their previous controller.
As Aminatou’s third ability resolves, you choose a direction, then each player takes control of their new permanents at the same time.
The effect of Aminatou’s third ability lasts indefinitely. It continues to apply after Aminatou (or her controller) leaves the game.
Aminatou’s second ability can target any permanent you own, including those another player controls.
You draw a card and put one back all while Aminatou’s first ability is resolving. Nothing can happen between the two, and no player may choose to take actions.
If a token is exiled this way, it will cease to exist and won’t return to the battlefield.
Once the exiled permanent returns, it’s considered a new object with no relation to the object that it was. Auras attached to the exiled permanent will be put into their owners’ graveyards. Equipment attached to the exiled permanent will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist.
In a two-player game, each player gains control of each permanent the other controls (aside from Aminatou) no matter which direction you choose.
In a multiplayer game, if a player leaves the game, all cards that player owns leave as well. The effect of Aminatou’s third ability stops applying to all permanents that player controlled and control of them reverts to their previous controller.
As Aminatou’s third ability resolves, you choose a direction, then each player takes control of their new permanents at the same time.
The effect of Aminatou’s third ability lasts indefinitely. It continues to apply after Aminatou (or her controller) leaves the game.
Aminatou’s second ability can target any permanent you own, including those another player controls.
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