Aminatou, la Alteradestinos (Secret Lair Drop)
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Aminatou, la Alteradestinos

Planeswalker legendario — Aminatou

+1: Roba una carta, luego pon una carta de tu mano en la parte superior de tu biblioteca.
−1: Exilia otro permanente objetivo del cual eres propietario, luego regrésalo al campo de batalla bajo tu control.
−6: Elige izquierda o derecha. Cada jugador gana el control de todos los permanentes que no sean tierra y que no sean Aminatou, la Alteradestinos controlados por el siguiente jugador en la dirección elegida.
Aminatou, la Alteradestinos puede ser tu comandante.
Drapeau anglais
Drapeau espagnol
Drapeau français
Drapeau allemand
Drapeau italien
Drapeau portugais
Drapeau japonais
Drapeau coréen
Drapeau chinois
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

You draw a card and put one back all while Aminatou’s first ability is resolving. Nothing can happen between the two, and no player may choose to take actions.
If a token is exiled this way, it will cease to exist and won’t return to the battlefield.
Once the exiled permanent returns, it’s considered a new object with no relation to the object that it was. Auras attached to the exiled permanent will be put into their owners’ graveyards. Equipment attached to the exiled permanent will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist.
In a two-player game, each player gains control of each permanent the other controls (aside from Aminatou) no matter which direction you choose.
In a multiplayer game, if a player leaves the game, all cards that player owns leave as well. The effect of Aminatou’s third ability stops applying to all permanents that player controlled and control of them reverts to their previous controller.
As Aminatou’s third ability resolves, you choose a direction, then each player takes control of their new permanents at the same time.
The effect of Aminatou’s third ability lasts indefinitely. It continues to apply after Aminatou (or her controller) leaves the game.
Aminatou’s second ability can target any permanent you own, including those another player controls.
You draw a card and put one back all while Aminatou’s first ability is resolving. Nothing can happen between the two, and no player may choose to take actions.
If a token is exiled this way, it will cease to exist and won’t return to the battlefield.
Once the exiled permanent returns, it’s considered a new object with no relation to the object that it was. Auras attached to the exiled permanent will be put into their owners’ graveyards. Equipment attached to the exiled permanent will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist.
In a two-player game, each player gains control of each permanent the other controls (aside from Aminatou) no matter which direction you choose.
In a multiplayer game, if a player leaves the game, all cards that player owns leave as well. The effect of Aminatou’s third ability stops applying to all permanents that player controlled and control of them reverts to their previous controller.
As Aminatou’s third ability resolves, you choose a direction, then each player takes control of their new permanents at the same time.
The effect of Aminatou’s third ability lasts indefinitely. It continues to apply after Aminatou (or her controller) leaves the game.
Aminatou’s second ability can target any permanent you own, including those another player controls.
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