standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
If it targets itself, it gets both -1/-1 and the +1/+1 counter during resolution. Since state-based actions (like being at zero toughness) are not checked until resolution is done, it does not die.
Rulings
If it targets itself, it gets both -1/-1 and the +1/+1 counter during resolution. Since state-based actions (like being at zero toughness) are not checked until resolution is done, it does not die.
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