Malédiction de don (Starter Commander Decks)
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Malédiction de don

Enchantement : aura et malédiction

Enchanter : joueur
À chaque fois que le joueur enchanté est attaqué, dégagez tous les permanents non-terrain que vous contrôlez. Chaque adversaire attaquant ce joueur dégage tous les permanents non-terrain qu'il contrôle.
Drapeau anglais
Drapeau espagnol
Drapeau français
Drapeau allemand
Drapeau italien
Drapeau portugais
Drapeau japonais
Drapeau coréen
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

Each Curse’s ability triggers only once, no matter how many creatures are attacking the enchanted player.
A player is attacking another player if they control a creature that’s attacking that player. If no creatures are attacking the enchanted player as a Curse’s ability resolves (most likely because they’ve left the battlefield), only the Curse’s controller performs its actions.
The triggered ability of these Curses won’t trigger if only a planeswalker controlled by the enchanted player is attacked.
If you enchant yourself with one of these Curses, you’ll get its effects whenever another player attacks you.
Untapping an attacking creature doesn’t remove it from combat.
Each Curse’s ability triggers only once, no matter how many creatures are attacking the enchanted player.
A player is attacking another player if they control a creature that’s attacking that player. If no creatures are attacking the enchanted player as a Curse’s ability resolves (most likely because they’ve left the battlefield), only the Curse’s controller performs its actions.
The triggered ability of these Curses won’t trigger if only a planeswalker controlled by the enchanted player is attacked.
If you enchant yourself with one of these Curses, you’ll get its effects whenever another player attacks you.
Untapping an attacking creature doesn’t remove it from combat.
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