Karlov du Conseil fantôme
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Karlov du Conseil fantôme

Créature légendaire : esprit et conseiller

À chaque fois que vous gagnez des points de vie, mettez deux marqueurs +1/+1 sur Karlov du Conseil fantôme., retirez six marqueurs +1/+1 de Karlov du Conseil fantôme : Exilez la créature ciblée.

2/2
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

The ability triggers just once for each life-gaining event, whether it’s 1 life from an attacking creature with lifelink or 4 life from Faith’s Fetters.
In a Two-Headed Giant game, life gained by your teammate won’t cause the ability to trigger, even though it causes your team’s life total to increase.
A creature with lifelink dealing combat damage is a single life-gaining event. For example, if two creatures you control with lifelink deal combat damage at the same time, the ability will trigger twice. However, if a single creature with lifelink deals combat damage to multiple creatures, players, and/or planeswalkers at the same time (perhaps because it has trample or was blocked by more than one creature), the ability will trigger only once.
The ability triggers just once for each life-gaining event, whether it’s 1 life from an attacking creature with lifelink or 4 life from Faith’s Fetters.
In a Two-Headed Giant game, life gained by your teammate won’t cause the ability to trigger, even though it causes your team’s life total to increase.
A creature with lifelink dealing combat damage is a single life-gaining event. For example, if two creatures you control with lifelink deal combat damage at the same time, the ability will trigger twice. However, if a single creature with lifelink deals combat damage to multiple creatures, players, and/or planeswalkers at the same time (perhaps because it has trample or was blocked by more than one creature), the ability will trigger only once.
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