Battering Ram (Rivals Quick Start Set)
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Battering Ram

Artifact Creature — Construct

At the beginning of combat on your turn, Battering Ram gains banding until end of combat. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's blocking.)
Whenever Battering Ram becomes blocked by a Wall, destroy that Wall at end of combat.

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Rulings

Creatures in the same band must all attack the same player or planeswalker.
A maximum of one nonbanding creature can join an attacking band no matter how many creatures with banding are in it.
If a creature with banding attacks, it can team up with any number of other attacking creatures with banding (and up to one nonbanding creature) and attack as a unit called a “band.” The band can be blocked by any creature that could block a single creature in the band. Blocking any creature in a band blocks the entire band. If a creature with banding is blocked, the attacking player chooses how the blockers’ damage is assigned.
If a creature in combat has banding, its controller assigns damage for creatures blocking or blocked by it. That player can ignore the damage assignment order when making this assignment.
Creatures in the same band must all attack the same player or planeswalker.
A maximum of one nonbanding creature can join an attacking band no matter how many creatures with banding are in it.
If a creature with banding attacks, it can team up with any number of other attacking creatures with banding (and up to one nonbanding creature) and attack as a unit called a “band.” The band can be blocked by any creature that could block a single creature in the band. Blocking any creature in a band blocks the entire band. If a creature with banding is blocked, the attacking player chooses how the blockers’ damage is assigned.
If a creature in combat has banding, its controller assigns damage for creatures blocking or blocked by it. That player can ignore the damage assignment order when making this assignment.
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