Dovin, gran árbitro
Planeswalker legendario — Dovin
+1: Hasta el final del turno, siempre que una criatura que controlas haga daño de combate a un jugador, pon un contador de lealtad sobre Dovin, gran árbitro.
−1: Crea una ficha de criatura artefacto Tóptero incolora 1/1 con la habilidad de volar. Ganas 1 vida.
−7: Mira las diez primeras cartas de tu biblioteca. Pon tres de ellas en tu mano y el resto en el fondo de tu biblioteca en un orden aleatorio.
−1: Crea una ficha de criatura artefacto Tóptero incolora 1/1 con la habilidad de volar. Ganas 1 vida.
−7: Mira las diez primeras cartas de tu biblioteca. Pon tres de ellas en tu mano y el resto en el fondo de tu biblioteca en un orden aleatorio.
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
The delayed triggered ability created by Dovin’s first ability triggers for each creature you control that deals combat damage to a player this turn. Dovin gets only one loyalty counter as each ability resolves, no matter how much damage was dealt.
If you have fewer than ten cards in your library as Dovin’s last ability resolves, look at however many cards you have, put three of them into your hand (or all of them if you have fewer than three cards in your library), and then put the rest back in a random order.
If you have fewer than ten cards in your library as Dovin’s last ability resolves, look at however many cards you have, put three of them into your hand (or all of them if you have fewer than three cards in your library), and then put the rest back in a random order.
Rulings
The delayed triggered ability created by Dovin’s first ability triggers for each creature you control that deals combat damage to a player this turn. Dovin gets only one loyalty counter as each ability resolves, no matter how much damage was dealt.
If you have fewer than ten cards in your library as Dovin’s last ability resolves, look at however many cards you have, put three of them into your hand (or all of them if you have fewer than three cards in your library), and then put the rest back in a random order.
If you have fewer than ten cards in your library as Dovin’s last ability resolves, look at however many cards you have, put three of them into your hand (or all of them if you have fewer than three cards in your library), and then put the rest back in a random order.
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