Dovin, Oberster Schiedsmann
Legendärer Planeswalker — Dovin
+1: Immer wenn bis zum Ende des Zuges eine Kreatur, die du kontrollierst, einem Spieler Kampfschaden zufügt, lege eine Loyalitätsmarke auf Dovin, Oberster Schiedsmann.
−1: Erzeuge einen 1/1 farblosen Thopter-Artefaktkreaturenspielstein mit Flugfähigkeit. Du erhältst 1 Lebenspunkt dazu.
−7: Schaue dir die obersten zehn Karten deiner Bibliothek an. Nimm drei davon auf deine Hand und lege den Rest in zufälliger Reihenfolge unter deine Bibliothek.
−1: Erzeuge einen 1/1 farblosen Thopter-Artefaktkreaturenspielstein mit Flugfähigkeit. Du erhältst 1 Lebenspunkt dazu.
−7: Schaue dir die obersten zehn Karten deiner Bibliothek an. Nimm drei davon auf deine Hand und lege den Rest in zufälliger Reihenfolge unter deine Bibliothek.
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
The delayed triggered ability created by Dovin’s first ability triggers for each creature you control that deals combat damage to a player this turn. Dovin gets only one loyalty counter as each ability resolves, no matter how much damage was dealt.
If you have fewer than ten cards in your library as Dovin’s last ability resolves, look at however many cards you have, put three of them into your hand (or all of them if you have fewer than three cards in your library), and then put the rest back in a random order.
If you have fewer than ten cards in your library as Dovin’s last ability resolves, look at however many cards you have, put three of them into your hand (or all of them if you have fewer than three cards in your library), and then put the rest back in a random order.
Rulings
The delayed triggered ability created by Dovin’s first ability triggers for each creature you control that deals combat damage to a player this turn. Dovin gets only one loyalty counter as each ability resolves, no matter how much damage was dealt.
If you have fewer than ten cards in your library as Dovin’s last ability resolves, look at however many cards you have, put three of them into your hand (or all of them if you have fewer than three cards in your library), and then put the rest back in a random order.
If you have fewer than ten cards in your library as Dovin’s last ability resolves, look at however many cards you have, put three of them into your hand (or all of them if you have fewer than three cards in your library), and then put the rest back in a random order.
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