Nezahal, Marée primordiale
Créature légendaire : ancêtre et dinosaure
Nezahal, Marée primordiale ne peut pas être contrecarré.
Il n'y a pas de limite au nombre de cartes dans votre main.
À chaque fois qu'un adversaire lance un sort non-créature, piochez une carte.
Défaussez-vous de trois cartes : Exilez Nezahal. Renvoyez-le sur le champ de bataille, engagé, sous le contrôle de son propriétaire au début de la prochaine étape de fin.
Il n'y a pas de limite au nombre de cartes dans votre main.
À chaque fois qu'un adversaire lance un sort non-créature, piochez une carte.
Défaussez-vous de trois cartes : Exilez Nezahal. Renvoyez-le sur le champ de bataille, engagé, sous le contrôle de son propriétaire au début de la prochaine étape de fin.
7/7
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
Players can cast spells and activate abilities after Nezahal’s triggered ability resolves but before the spell that caused it to trigger does. Notably, the card you draw may be able to counter that spell or may be discarded to activate Nezahal’s last ability.
Nezahal’s triggered ability resolves before the noncreature spell that caused it to trigger.
After Nezahal returns to the battlefield, it will be a new object with no connection to the creature that was exiled. It won’t be in combat or have any additional abilities it may have had when it was exiled. Any +1/+1 counters on it or Auras attached to it are removed, and any Equipment will no longer be attached.
Your maximum hand size is checked only during the cleanup step on your turn. If Nezahal’s last ability is activated before your turn’s end step, it will return before your next cleanup step and you’ll have no maximum hand size.
Nezahal’s triggered ability resolves before the noncreature spell that caused it to trigger.
After Nezahal returns to the battlefield, it will be a new object with no connection to the creature that was exiled. It won’t be in combat or have any additional abilities it may have had when it was exiled. Any +1/+1 counters on it or Auras attached to it are removed, and any Equipment will no longer be attached.
Your maximum hand size is checked only during the cleanup step on your turn. If Nezahal’s last ability is activated before your turn’s end step, it will return before your next cleanup step and you’ll have no maximum hand size.
Rulings
Players can cast spells and activate abilities after Nezahal’s triggered ability resolves but before the spell that caused it to trigger does. Notably, the card you draw may be able to counter that spell or may be discarded to activate Nezahal’s last ability.
Nezahal’s triggered ability resolves before the noncreature spell that caused it to trigger.
After Nezahal returns to the battlefield, it will be a new object with no connection to the creature that was exiled. It won’t be in combat or have any additional abilities it may have had when it was exiled. Any +1/+1 counters on it or Auras attached to it are removed, and any Equipment will no longer be attached.
Your maximum hand size is checked only during the cleanup step on your turn. If Nezahal’s last ability is activated before your turn’s end step, it will return before your next cleanup step and you’ll have no maximum hand size.
Nezahal’s triggered ability resolves before the noncreature spell that caused it to trigger.
After Nezahal returns to the battlefield, it will be a new object with no connection to the creature that was exiled. It won’t be in combat or have any additional abilities it may have had when it was exiled. Any +1/+1 counters on it or Auras attached to it are removed, and any Equipment will no longer be attached.
Your maximum hand size is checked only during the cleanup step on your turn. If Nezahal’s last ability is activated before your turn’s end step, it will return before your next cleanup step and you’ll have no maximum hand size.
Votre collection ? vos decks ?
Envie de gérer votre collection et/ou créer des decks ?