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Rulings
Ferocious abilities of instants and sorceries that don’t use the word “instead” provide an additional effect if you control a creature with power 4 or greater as they resolve.
If you control a creature with power 4 or greater as Wild Slash resolves, the ferocious ability will apply. Damage dealt that turn can’t be prevented, even if you no longer control a creature with power 4 or greater as that damage would be dealt.
Wild Slash’s ferocious ability applies to all damage that would be dealt that turn, including the damage Wild Slash deals.
If you control a creature with power 4 or greater as Wild Slash resolves, the ferocious ability will apply. Damage dealt that turn can’t be prevented, even if you no longer control a creature with power 4 or greater as that damage would be dealt.
Wild Slash’s ferocious ability applies to all damage that would be dealt that turn, including the damage Wild Slash deals.
Rulings
Ferocious abilities of instants and sorceries that don’t use the word “instead” provide an additional effect if you control a creature with power 4 or greater as they resolve.
If you control a creature with power 4 or greater as Wild Slash resolves, the ferocious ability will apply. Damage dealt that turn can’t be prevented, even if you no longer control a creature with power 4 or greater as that damage would be dealt.
Wild Slash’s ferocious ability applies to all damage that would be dealt that turn, including the damage Wild Slash deals.
If you control a creature with power 4 or greater as Wild Slash resolves, the ferocious ability will apply. Damage dealt that turn can’t be prevented, even if you no longer control a creature with power 4 or greater as that damage would be dealt.
Wild Slash’s ferocious ability applies to all damage that would be dealt that turn, including the damage Wild Slash deals.
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