Strixhaven-Stadion
Artefakt
: Erzeuge . Lege eine Punktemarke auf das Strixhaven-Stadion.
Immer wenn dir eine Kreatur Kampfschaden zufügt, entferne eine Punktemarke vom Strixhaven-Stadion.
Immer wenn eine Kreatur, die du kontrollierst, einem Gegner Kampfschaden zufügt, lege eine Punktemarke auf das Strixhaven-Stadion. Falls danach zehn oder mehr Punktemarken auf ihm liegen, entferne alle und jener Spieler verliert die Partie.
Immer wenn dir eine Kreatur Kampfschaden zufügt, entferne eine Punktemarke vom Strixhaven-Stadion.
Immer wenn eine Kreatur, die du kontrollierst, einem Gegner Kampfschaden zufügt, lege eine Punktemarke auf das Strixhaven-Stadion. Falls danach zehn oder mehr Punktemarken auf ihm liegen, entferne alle und jener Spieler verliert die Partie.
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
In a multiplayer game, if creatures you control deal combat damage to multiple opponents at the same time, the last ability will trigger multiple times. However, because the counters are removed, it is difficult (but not impossible) to make multiple players lose the game from this ability in the same combat phase.
If multiple creatures deal combat damage to you or an opponent at the same time, the appropriate ability of Strixhaven Stadium will trigger that many times. You can put these abilities on the stack in any order. The last ability put on the stack will be the first to resolve.
“That player” refers to the opponent who was dealt damage.
The check for ten or more point counters happens only as the last ability is resolving. Notably, if you add the tenth point counter some other way, no one will lose the game . . . yet.
If multiple creatures deal combat damage to you or an opponent at the same time, the appropriate ability of Strixhaven Stadium will trigger that many times. You can put these abilities on the stack in any order. The last ability put on the stack will be the first to resolve.
“That player” refers to the opponent who was dealt damage.
The check for ten or more point counters happens only as the last ability is resolving. Notably, if you add the tenth point counter some other way, no one will lose the game . . . yet.
Rulings
In a multiplayer game, if creatures you control deal combat damage to multiple opponents at the same time, the last ability will trigger multiple times. However, because the counters are removed, it is difficult (but not impossible) to make multiple players lose the game from this ability in the same combat phase.
If multiple creatures deal combat damage to you or an opponent at the same time, the appropriate ability of Strixhaven Stadium will trigger that many times. You can put these abilities on the stack in any order. The last ability put on the stack will be the first to resolve.
“That player” refers to the opponent who was dealt damage.
The check for ten or more point counters happens only as the last ability is resolving. Notably, if you add the tenth point counter some other way, no one will lose the game . . . yet.
If multiple creatures deal combat damage to you or an opponent at the same time, the appropriate ability of Strixhaven Stadium will trigger that many times. You can put these abilities on the stack in any order. The last ability put on the stack will be the first to resolve.
“That player” refers to the opponent who was dealt damage.
The check for ten or more point counters happens only as the last ability is resolving. Notably, if you add the tenth point counter some other way, no one will lose the game . . . yet.
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