Kiyomaro, Primo ad Alzarsi
Creatura Leggendaria - Spirito
La forza e la costituzione di Kiyomaro, Primo ad Alzarsi sono pari ciascuna al numero di carte che hai in mano.
Fintanto che hai almeno quattro carte in mano, Kiyomaro ha cautela.
Ogniqualvolta Kiyomaro infligge danno, se hai almeno sette carte in mano, guadagni 7 punti vita.
Fintanto che hai almeno quattro carte in mano, Kiyomaro ha cautela.
Ogniqualvolta Kiyomaro infligge danno, se hai almeno sette carte in mano, guadagni 7 punti vita.
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standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
If you have seven or more cards in hand when Kiyomaro’s triggered ability goes on the stack but less than seven when the ability resolves, the ability does nothing.
Losing vigilance after attackers are declared doesn’t cause Kiyomaro to tap.
Kiyomaro’s power and toughness don’t affect whether it has vigilance or the life-gain ability.
Losing vigilance after attackers are declared doesn’t cause Kiyomaro to tap.
Kiyomaro’s power and toughness don’t affect whether it has vigilance or the life-gain ability.
Rulings
If you have seven or more cards in hand when Kiyomaro’s triggered ability goes on the stack but less than seven when the ability resolves, the ability does nothing.
Losing vigilance after attackers are declared doesn’t cause Kiyomaro to tap.
Kiyomaro’s power and toughness don’t affect whether it has vigilance or the life-gain ability.
Losing vigilance after attackers are declared doesn’t cause Kiyomaro to tap.
Kiyomaro’s power and toughness don’t affect whether it has vigilance or the life-gain ability.
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