Ascendance des Obscura

Enchantement

À chaque fois que vous lancez un sort, si sa valeur de mana est égale à 1 plus le nombre de marqueurs « âme » sur l'Ascendance des Obscura, mettez un marqueur « âme » sur l'Ascendance des Obscura, puis créez un jeton de créature 2/2 blanche Esprit avec le vol.
Tant qu'il y a au moins cinq marqueurs « âme » sur l'Ascendance des Obscura, les esprits que vous contrôlez gagnent +3/+3.
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If there are no soul counters on Obscura Ascendancy, its ability triggers if you cast a spell with mana value 1. If there is one counter, its ability triggers if you cast a spell with mana value 2, and so on.
Obscura Ascendancy's triggered ability has an “intervening ‘if'” clause. This means that it checks the number of counters both when the ability triggers and when it resolves. Notably, this means that casting two instants in a row with mana value 1 will never cause a player to create two tokens or put two counters on Obscura Ascendancy.
If there are no soul counters on Obscura Ascendancy, its ability triggers if you cast a spell with mana value 1. If there is one counter, its ability triggers if you cast a spell with mana value 2, and so on.
Obscura Ascendancy's triggered ability has an “intervening ‘if'” clause. This means that it checks the number of counters both when the ability triggers and when it resolves. Notably, this means that casting two instants in a row with mana value 1 will never cause a player to create two tokens or put two counters on Obscura Ascendancy.
Votre collection ? vos decks ?
Envie de gérer votre collection et/ou créer des decks ?
Côte
0.04€

Réimpressions

Cartes liées

Liens
Les tags MCT