standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
You choose the target when the ability triggers. When the ability resolves, you choose a value for X and decide whether to pay . If you do decide to pay , it’s too late for any player to respond since the ability is already in the midst of resolving.
Rulings
You choose the target when the ability triggers. When the ability resolves, you choose a value for X and decide whether to pay . If you do decide to pay , it’s too late for any player to respond since the ability is already in the midst of resolving.
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