艰困路途 // 得胜高塔梅札理 (Rivals of Ixalan Promos)
艰困路途 // 得胜高塔梅札理 back
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艰困路途 // 得胜高塔梅札理
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传奇结界 // 传奇地

当艰困路途进战场时,它对每个不具先攻、连击、警戒或敏捷异能的生物各造成1点伤害。
每当你以至少两个生物攻击,且其中有至少两个生物各具先攻、连击、警戒和/或敏捷之任一异能时,转化艰困路途。 // (由艰困路途转化。)
:加一点任意颜色的法术力到你的法术力池中。
:得胜高塔梅札理向每位对手各造成2点伤害。
:随机选择一个曾于本回合中攻击的生物。消灭该生物。
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

For Path of Mettle’s last ability to trigger, any two attacking creatures you control need to each have any one of the four listed abilities. They don’t need to share one of those abilities. For example, attacking with Sun Sentinel (a creature with vigilance) and Fanatical Firebrand (a creature with haste) will cause Path of Mettle’s ability to trigger, as will attacking with two Sun Sentinels.
Metzali’s last ability can be activated before blockers are chosen.
Players can’t take actions between choosing the creature at random and destroying it.
In a Two-Headed Giant game, Metzali’s second ability causes the opposing team to lose 4 life.
Path of Mettle’s first ability deals 1 damage to each creature that doesn’t have any of the four listed abilities. It doesn’t deal 1 damage to each creature for each ability that creature doesn’t have.
A creature with indestructible can be chosen at random. It won’t be destroyed.
A creature that attacked and was removed from combat (such as by Spires of Orazca) still attacked, so it can be chosen at random.
A creature with hexproof can be chosen at random. It will be destroyed.
Metzali’s last ability can be activated after combat damage has been dealt. You’ll choose a creature at random that attacked this turn and has survived combat damage.
For more information on double-faced cards, see the Ixalan mechanics article (http://magic.wizards.com/en/articles/archive/feature/ixalan-mechanics).
A creature that was put onto the battlefield attacking didn’t attack, so it can’t be chosen at random.
For Path of Mettle’s last ability to trigger, any two attacking creatures you control need to each have any one of the four listed abilities. They don’t need to share one of those abilities. For example, attacking with Sun Sentinel (a creature with vigilance) and Fanatical Firebrand (a creature with haste) will cause Path of Mettle’s ability to trigger, as will attacking with two Sun Sentinels.
Metzali’s last ability can be activated before blockers are chosen.
Players can’t take actions between choosing the creature at random and destroying it.
In a Two-Headed Giant game, Metzali’s second ability causes the opposing team to lose 4 life.
Path of Mettle’s first ability deals 1 damage to each creature that doesn’t have any of the four listed abilities. It doesn’t deal 1 damage to each creature for each ability that creature doesn’t have.
A creature with indestructible can be chosen at random. It won’t be destroyed.
A creature that attacked and was removed from combat (such as by Spires of Orazca) still attacked, so it can be chosen at random.
A creature with hexproof can be chosen at random. It will be destroyed.
Metzali’s last ability can be activated after combat damage has been dealt. You’ll choose a creature at random that attacked this turn and has survived combat damage.
For more information on double-faced cards, see the Ixalan mechanics article (http://magic.wizards.com/en/articles/archive/feature/ixalan-mechanics).
A creature that was put onto the battlefield attacking didn’t attack, so it can’t be chosen at random.
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