Annie Flash, a Veterana
Criatura Lendária — Humano Ladino
Lampejo
Quando Annie Flash, a Veterana, entrar no campo de batalha, se você a conjurou, devolva ao campo de batalha virado o card de permanente alvo com valor de mana igual ou inferior a 3 de seu cemitério.
Toda vez que Annie Flash se tornar virada, exile os dois cards do topo de seu grimório. Você pode jogar aqueles cards neste turno.
Quando Annie Flash, a Veterana, entrar no campo de batalha, se você a conjurou, devolva ao campo de batalha virado o card de permanente alvo com valor de mana igual ou inferior a 3 de seu cemitério.
Toda vez que Annie Flash se tornar virada, exile os dois cards do topo de seu grimório. Você pode jogar aqueles cards neste turno.
4/5
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
A permanent card is an artifact, battle, creature, enchantment, land, or planeswalker card.
If you return an Aura this way, you choose what the Aura will enchant just before it enters the battlefield. An Aura returning to the battlefield this way doesn’t target the player or permanent it will enchant, so players or permanents with hexproof may be chosen; however, the chosen recipient must be able to legally be enchanted by the Aura, so a player or permanent with protection from one of the Aura’s qualities can’t be chosen this way. If there’s nothing legal for the Aura to enchant, it stays in the graveyard.
You pay all costs and follow all normal timing rules for cards played from exile with Annie Flash’s last ability. For example, if the exiled card is a land card, you may play it only during your main phase while the stack is empty.
If the mana cost of a card in your graveyard includes , X is 0 for the purpose of determining its mana value.
Annie Flash’s second ability triggers if you cast it from any zone. It doesn’t trigger if you put Annie Flash onto the battlefield without casting it.
If you return an Aura this way, you choose what the Aura will enchant just before it enters the battlefield. An Aura returning to the battlefield this way doesn’t target the player or permanent it will enchant, so players or permanents with hexproof may be chosen; however, the chosen recipient must be able to legally be enchanted by the Aura, so a player or permanent with protection from one of the Aura’s qualities can’t be chosen this way. If there’s nothing legal for the Aura to enchant, it stays in the graveyard.
You pay all costs and follow all normal timing rules for cards played from exile with Annie Flash’s last ability. For example, if the exiled card is a land card, you may play it only during your main phase while the stack is empty.
If the mana cost of a card in your graveyard includes , X is 0 for the purpose of determining its mana value.
Annie Flash’s second ability triggers if you cast it from any zone. It doesn’t trigger if you put Annie Flash onto the battlefield without casting it.
Rulings
A permanent card is an artifact, battle, creature, enchantment, land, or planeswalker card.
If you return an Aura this way, you choose what the Aura will enchant just before it enters the battlefield. An Aura returning to the battlefield this way doesn’t target the player or permanent it will enchant, so players or permanents with hexproof may be chosen; however, the chosen recipient must be able to legally be enchanted by the Aura, so a player or permanent with protection from one of the Aura’s qualities can’t be chosen this way. If there’s nothing legal for the Aura to enchant, it stays in the graveyard.
You pay all costs and follow all normal timing rules for cards played from exile with Annie Flash’s last ability. For example, if the exiled card is a land card, you may play it only during your main phase while the stack is empty.
If the mana cost of a card in your graveyard includes , X is 0 for the purpose of determining its mana value.
Annie Flash’s second ability triggers if you cast it from any zone. It doesn’t trigger if you put Annie Flash onto the battlefield without casting it.
If you return an Aura this way, you choose what the Aura will enchant just before it enters the battlefield. An Aura returning to the battlefield this way doesn’t target the player or permanent it will enchant, so players or permanents with hexproof may be chosen; however, the chosen recipient must be able to legally be enchanted by the Aura, so a player or permanent with protection from one of the Aura’s qualities can’t be chosen this way. If there’s nothing legal for the Aura to enchant, it stays in the graveyard.
You pay all costs and follow all normal timing rules for cards played from exile with Annie Flash’s last ability. For example, if the exiled card is a land card, you may play it only during your main phase while the stack is empty.
If the mana cost of a card in your graveyard includes , X is 0 for the purpose of determining its mana value.
Annie Flash’s second ability triggers if you cast it from any zone. It doesn’t trigger if you put Annie Flash onto the battlefield without casting it.
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