Talento del Telepate
Stregoneria
Un avversario bersaglio rivela le prime sette carte del suo grimorio. Puoi lanciare una carta istantaneo o stregoneria scelta tra esse senza pagare il suo costo di mana. Poi quel giocatore mette le altre nel suo cimitero.Arte magica — Se nel tuo cimitero ci sono due o più carte istantaneo e/o stregoneria, puoi lanciare fino a due carte istantaneo e/o stregoneria rivelate invece di una.
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
The cards will be put into their owner’s graveyard after they resolve, not yours.
You cast the instant and/or sorcery card(s) from your opponent’s library as Talent of the Telepath is resolving. Ignore timing restrictions based on the card’s type. Other timing restrictions, such as “Cast [this card] only during combat,” must be followed.
Check to see if there are two or more instant and/or sorcery cards in your graveyard as the spell resolves to determine whether the spell mastery ability applies. The spell itself won’t count because it’s still on the stack as you make this check.
If you can’t cast any instant or sorcery cards (perhaps because there are no legal targets available) or if you choose not to cast one, then Talent of the Telepath finishes resolving. Any of the revealed cards you didn’t cast will be put into that player’s graveyard.
If the card has in its mana cost, you must choose 0 as its value.
If you cast a card “without paying its mana cost,” you can’t pay any alternative costs. You can pay additional costs such as kicker costs. If the card has mandatory additional costs, you must pay those.
If the spell mastery ability applies, you’ll cast the two cards in order. The one you cast last will be the one that resolves first.
You cast the instant and/or sorcery card(s) from your opponent’s library as Talent of the Telepath is resolving. Ignore timing restrictions based on the card’s type. Other timing restrictions, such as “Cast [this card] only during combat,” must be followed.
Check to see if there are two or more instant and/or sorcery cards in your graveyard as the spell resolves to determine whether the spell mastery ability applies. The spell itself won’t count because it’s still on the stack as you make this check.
If you can’t cast any instant or sorcery cards (perhaps because there are no legal targets available) or if you choose not to cast one, then Talent of the Telepath finishes resolving. Any of the revealed cards you didn’t cast will be put into that player’s graveyard.
If the card has in its mana cost, you must choose 0 as its value.
If you cast a card “without paying its mana cost,” you can’t pay any alternative costs. You can pay additional costs such as kicker costs. If the card has mandatory additional costs, you must pay those.
If the spell mastery ability applies, you’ll cast the two cards in order. The one you cast last will be the one that resolves first.
Rulings
The cards will be put into their owner’s graveyard after they resolve, not yours.
You cast the instant and/or sorcery card(s) from your opponent’s library as Talent of the Telepath is resolving. Ignore timing restrictions based on the card’s type. Other timing restrictions, such as “Cast [this card] only during combat,” must be followed.
Check to see if there are two or more instant and/or sorcery cards in your graveyard as the spell resolves to determine whether the spell mastery ability applies. The spell itself won’t count because it’s still on the stack as you make this check.
If you can’t cast any instant or sorcery cards (perhaps because there are no legal targets available) or if you choose not to cast one, then Talent of the Telepath finishes resolving. Any of the revealed cards you didn’t cast will be put into that player’s graveyard.
If the card has in its mana cost, you must choose 0 as its value.
If you cast a card “without paying its mana cost,” you can’t pay any alternative costs. You can pay additional costs such as kicker costs. If the card has mandatory additional costs, you must pay those.
If the spell mastery ability applies, you’ll cast the two cards in order. The one you cast last will be the one that resolves first.
You cast the instant and/or sorcery card(s) from your opponent’s library as Talent of the Telepath is resolving. Ignore timing restrictions based on the card’s type. Other timing restrictions, such as “Cast [this card] only during combat,” must be followed.
Check to see if there are two or more instant and/or sorcery cards in your graveyard as the spell resolves to determine whether the spell mastery ability applies. The spell itself won’t count because it’s still on the stack as you make this check.
If you can’t cast any instant or sorcery cards (perhaps because there are no legal targets available) or if you choose not to cast one, then Talent of the Telepath finishes resolving. Any of the revealed cards you didn’t cast will be put into that player’s graveyard.
If the card has in its mana cost, you must choose 0 as its value.
If you cast a card “without paying its mana cost,” you can’t pay any alternative costs. You can pay additional costs such as kicker costs. If the card has mandatory additional costs, you must pay those.
If the spell mastery ability applies, you’ll cast the two cards in order. The one you cast last will be the one that resolves first.
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