Alhammarret, grand arbitre
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Alhammarret, grand arbitre

Créature légendaire : sphinx

VolAu moment où Alhammarret, grand arbitre arrive sur le champ de bataille, chaque adversaire révèle sa main. Vous choisissez le nom d'une carte non-terrain révélée de cette manière.Vos adversaires ne peuvent pas lancer de sorts du nom choisi (tant que cette créature est sur le champ de bataille).

5/5
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

You choose one card name, not one name per opponent.
Your opponents can still cast a card with the chosen name face down if it has a morph ability. A card with the chosen name can also be manifested.
Although spells with the chosen name can’t be cast, permanent cards with that name can still be put onto the battlefield by a spell or ability.
Alhammarret’s second ability happens as Alhammarret enters the battlefield. No one can cast spells or activate abilities between the time a card is named and the time that Alhammarret’s last ability starts to work.
If your opponents have no nonland cards in their hands, you can’t choose a card name. Alhammarret’s last ability won’t stop any spells from being cast in that case.
You choose one card name, not one name per opponent.
Your opponents can still cast a card with the chosen name face down if it has a morph ability. A card with the chosen name can also be manifested.
Although spells with the chosen name can’t be cast, permanent cards with that name can still be put onto the battlefield by a spell or ability.
Alhammarret’s second ability happens as Alhammarret enters the battlefield. No one can cast spells or activate abilities between the time a card is named and the time that Alhammarret’s last ability starts to work.
If your opponents have no nonland cards in their hands, you can’t choose a card name. Alhammarret’s last ability won’t stop any spells from being cast in that case.
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Côte
0.62€

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